# LibGdx Scalling sprites on Android

I have a sprite that is a few buttons but need them in the center of the screen for all android devices. I tried setting it's location to the center of the screen by dividing the orthogonal camera by 2, but it doesn't help. Any simple way to fix this?

• Your title asks for scaling, your question asks for centralization. What are you really asking here? What do you want to fix? Jun 2, 2015 at 11:56

sprite.setPosition((Gdx.graphics.getWidth() - sprite.getWidth())/2 ,(Gdx.graphics.getWidth() - sprite.getheight())/2 );

batch.draw(texture, (Gdx.graphics.getWidth() - texture.getWidth())/2 ,(Gdx.graphics.getWidth() - texture.getheight())/2);