I don't have a GUI or anything. Just a bunch of game objects with pictures on them.
I want everything to scale with the size of the screen. So if it's a small screen, the character will take up less of the screen, instead of the screen just cutting off at the edges. If the screen is larger, everything is larger.
Is this something I should do? Will Unity automatically do this?
I've been told that the project should have the following specifications:
"The app should be appropriately scaled to fit the device screen to avoid letterboxing"
Use bg.png as the background of the app. Ideally, the background should be centered to the app such that the left and right edges go off the screen if the device aspect ratio is less than 16:9.
Is what I'm describing fitting the specifications here? What will Unity do for me? I don't have a phone to actually test this on so I don't know what the app will end up looking like.