# Show size / dimensions of an object in Unity Inspector

I want to see the size of the currently selected objects in the Unity Inspector, however I can't seem to find how to add it. Currently when I select a model in my scene, the Inspector panel shows info about its position, rotation and scale, but not the size of the object.

What I want to achieve is to create a scene so that the objects in this scene have the correct proportions to each other, i.e. if a human has a size of 1.8 'units', an example car should be about 5 units long.

• You need to model to scale. – user15805 Jan 22 '15 at 14:27

Finally, a GameObject does not really have a size itself, however, a mesh does. If your GameObject has a Mesh component, you can get the mesh axis aligned bouding box with Mesh.bounds (or Render.bounds) that will give you a Bounds object that contains useful data like the size of the bounding box.
If you want to show it in the inspector, you might want to extend the editor to display anything you want from the previously requested Bounds object.