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I'm trying to create a map of touchable hexagons and the playing area would be like in Catan game. I would like to use Sprite Kit to do the job but is it cabable of doing that?

Process goes like this:

  • user touches one of the hexagons and if it is not disabled game show some actions

Example of clickable area

This is turn-based game so I'm using game center to handle that side.

I have already found very good article about hexagonal grids. In my game the playing area is fixed (19 hexagons) so is there easy solution to do that with Sprite Kit?

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I would make a sub-class of SKSpriteNode. Each instance could hold its own texture(image) and possibly the numbers, playerImages, etc as children.

Include -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event to handle the touch events. Make sure that the sub-class includes: self.userInteractionEnabled = YES;

Each sprite includes a userData dictionary. You can use it for custom info for each sprite: playerOwnership? landType? etc.

There are many options here. I'd suggest creating your own custom init Method. Here's one I wrote:

    -(id)initForPlayer:(NSInteger)forPlayerNumber inScene:(id)theScene xMax:(NSInteger)xMMax  xMin:(NSInteger)xMMin yMax:(NSInteger)yMMax  yMin:(NSInteger)yMMin
{   
    self = [super init];

    - your code here -

    return self;
}

as long as your first word of the method is lower case "init", you can add as many Parameters as you need. Your return type could be SKSprite*.

You can give each instance some Properties that can be changed from the parent, like background image.

I'd create / store these in an array in the parent to be able to access them individually.in the parent

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  • \$\begingroup\$ I created Hexagon class. What is the best way to initialize all those 19 hexagons in main class (GameScene)? How to create an array of SKSpriteNodes? \$\endgroup\$ – anttir Jan 28 '15 at 12:09
  • \$\begingroup\$ I added more info above. let me know if you need anything else. \$\endgroup\$ – Scott Feb 16 '15 at 2:22

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