How do I set a player input to perform an animation such as swinging a sword.
I tried doing it by creating a parallel process in which hitting
z calls the following common event.
Change Party Member: Add [mage sheild], Initialize Change Party Member: Remove [Mage]
Effectively making the animation a party member that can be switched to. This doesn't really work at all. I tried looking at Sapphire ABS to see how they do it, but I can't find a definition for
$Game_player in the code. So I'm sorta incredibly lost.