How do I set a player input to perform an animation such as swinging a sword.

I tried doing it by creating a parallel process in which hitting z calls the following common event.

Change Party Member: Add [mage sheild], Initialize
Change Party Member: Remove [Mage]

Effectively making the animation a party member that can be switched to. This doesn't really work at all. I tried looking at Sapphire ABS to see how they do it, but I can't find a definition for $Game_player in the code. So I'm sorta incredibly lost.

  • \$\begingroup\$ When you say "That doesn't really work at all" what do you mean? What happens? \$\endgroup\$ Jan 20, 2015 at 18:50
  • \$\begingroup\$ Nothing happens when the command key is input. So the process is meant to check if the player has hit z and change a party member. Yet hitting z yeilds no result. \$\endgroup\$
    – Matt Draft
    Jan 20, 2015 at 19:43


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