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I'm currently making a game using libGDX and Tiled.

Everything was running fine until I changed the tile size from 96x96 to 300x300. Most layers are still displayed correctly but the tiles of a single layer are just black. I guess that there may be a problem with the large tiles (as there are some tiles together in one tileset bitmap the texure is 2100x2100 large). Are there any upper limits for tiles and/or tilesets regarding the bitmap and texture size?

GL_MAX_TEXTURE_SIZE returns 3379 on this machine.

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    \$\begingroup\$ Doesn't really suggest a limit here: github.com/mattdesl/lwjgl-basics/wiki/… other than PC hardware of course. \$\endgroup\$
    – Dave
    Jan 18, 2015 at 0:05
  • \$\begingroup\$ Unless tiles are sized differently, I'd recommend a texture_array instead of an atlas. \$\endgroup\$
    – Khlorghaal
    Jan 18, 2015 at 18:40

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