I have a crate setup (in pic below) with a rigid body component, box collider and 3 circle colliders(they allow me to push the crate most of the time without getting stuck on the floor textures which are normal box colliders) As you can see in the pic there are collisions detected between the crate and floor even though they are not physically touching.
How can i make the collisions more precise as my crate gets snagged on the floor textures when there is minuscule difference between the floor box colliders?