I've implemented a Game class in a WPF app. It works and the animation renders.
I have task to implement another several Controls with SharpDX in the same application window. Each new Game object takes a lot of memory (about 25MB each).
How can I save memory when creating over a dozen controls rendering different animations in SharpDX?
I thought about creating one Game object and share it between different controls. However, each control contains another animation. Adding new control I tried two things:
- create new SharpDXElement for each control, then call Game.Switch(dxElement);
- create one SharpDXElement for each control
Both failed: Only one control displays. The rest are invisible.
I also tried quickly switching the
dxElement, but that caused blinking.