Can anybody guide me, I am creating a table in libgdx game on menu screen to set different buttons on my screen. here is the code for table draw
table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
and here is the code for background for this menu screen
batch.draw(bckTexture, 0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
My bcktexture image size is 600 by 400.
Now this table draws in the middle of the screen. I dont understand this why. it should be drawn by 0 , 0 corner and fill the whole screen. I have checked table by table.debug();
what I want is that the table should cover the whole screen so that I can adjust my buttons anywhere on the screen i want especially at the corners.