# Rendering mountains around a tile layer [closed]

When making a 2D Pokémon game, I just faked elevation by putting mountain tiles underneath the land. Now my tiles are 3D models, so I'm using layer properties to define their elevation. What I don't know though is how to generate a 'mountain' around them.

The tilemap is kinda' like this:

Layer 1: Layer 2: Layer 3:
....     \\\\     \\\\
....     \..\     \\.\
....     \..\     \\\\
....     \\\\     \\\\


Layer 2 has y-offset set to 1, and Layer 3 has y-offset set to 2. All they do right now is float in the air. What I'm trying to do is render a mountain around them.

• What have you tried? What does it mean to "add mountains?" Do you just need to know how to put them in your sprite sheet? How to generate them in a level? Et cetera. – user1430 Jan 11 '15 at 17:29
• Sorry! I made some progress, but I'm stuck again. – Shien Jan 14 '15 at 5:25