I am doing this:
string fontName = "freespin_big";
TextAsset xml = Resources.Load<TextAsset>(fontName);
Texture2D image = Resources.Load<Texture2D>(fontName);
Font font = Resources.Load<Font>(fontName);
if (font == null)
{
font = new Font();
AssetDatabase.CreateAsset(font, "Assets/Resources/" + fontName);
}
In Resources, we have freespin_big.png and freespin_big.xml. I am planning to import the png and xml and create a font. So I check if the font object is there, if not create it.
But I get this error if the font does not exist yet:
InvalidCastException: Cannot cast from source type to destination type.
If I try to do this:
Font font = Resources.Load<Font>("blorg");
Where no files are named "blorg", I get null as I expect.
Shouldn't Resources.Load return null if it finds no fonts with the right name?