I have an orthographic camera that looks like this:
I create 2d polygonal meshes that have uniform z values in their vertices. I use Camera.ViewportToWorldPoint() to map these viewpoint vertices to world vertices.
The initial z valueI use for each polygon vertex is 1.0f. When I view my generated polygons, they each have a scale of (1,1,1) and are not being rendered. However, when I set the z value of the scale to any value less than zero, the mesh is rendered.
Could this be an issue with my camera's properties?