I've checked this question but I wasnt satisfied.
So basically I'm a one man indie team and I wanted to have custom sounds, dialogues and maybe music (I have a few friends who are musicians) in my game. I was looking at some equipment and I found several options.
- A condenser USB microphone
relatively cheap (50-75$) and quite handy, but the good sounding one (Samson Go Mic) likes to break all of a sudden (bought one and it lasted 30 sec, no improper use) and the others arent as good.
An interface with phantom power supply and a regular condenser mic of my choosing. This setup is easily upgradable (better mic) but least portable and handy ( I was thinking of M-audio M-track that comes with AIR Ignite software) This is also the most pricy option as the interface alone costs ~100$ and you also need a mic, mic stand, cable... But it also allows to easily record some instruments, like guitars, basses etc.
A hand recorder, like the Zoom h1. It costs a bit over 110$, but is the most portable solution, and it allows for recording sounds and background noise for various environments almost everywhere. Not sure how well it would do with music, instruments etc.
The brands and models mentioned are just an example of the hardware I have in mind. I do everything myself, and I want to do sounds, music and dialogues. I want it cheap and reliable. Being mobile is a big plus (I do quite a lot of game jams).
My question is:
Which of these options would be the best for an indie game dev? Which of these solutions would have the best (versatility+quality+reliability)/price ratio? What should I consider when looking for recording equipment for my purposes?