# Unity access Label in GUI?

There is a quick and dirty appreoch to creating text boxes:

void OnGUI(){
GUILayout.Label("Text 1");
}


It works well. But, since the Label method returns void, how do I access this later on?

Let's say I want to access the text later to change the score?

someField = GUILayout.Label("Text 1");


Is not going to work.