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I have created a gameObject called "Sphere". After 5 secs the gameobject starts rotating. Along with the rotation I need to emit partical from the object. How can I do this?

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You need to add your particle system to your gameObject. then you can activate it by something like this:

    // this is in the initial declaration
    particleEmitter pe;

    // this is in the Start() function
    pe = gameObject.GetComponent<ParticleSystem>().particleEmitter;

    // this go's inside your counter function and needs to get called 
    // when you activate to rotation
    pe.emit = true;

you need to turn of the emission component of the particle system in the editor

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