I have created a gameObject called "Sphere". After 5 secs the gameobject starts rotating. Along with the rotation I need to emit partical from the object. How can I do this?
You need to add your particle system to your gameObject. then you can activate it by something like this:
// this is in the initial declaration particleEmitter pe; // this is in the Start() function pe = gameObject.GetComponent<ParticleSystem>().particleEmitter; // this go's inside your counter function and needs to get called // when you activate to rotation pe.emit = true;
you need to turn of the emission component of the particle system in the editor