# It possible to render a true quad (without triangles) using OpenGL?

Is it possible to render a "true" quad in OpenGL? By that I mean a square which is not made out of two triangles.

• What you mean is usually referred to as "quad" in rendering terms not "square". – Philip Allgaier Dec 17 '14 at 12:30

You can use the GL_QUADS primitive type instead of GL_TRIANGLES and draw four vertices instead of three.