2
\$\begingroup\$

I am using libGDX for a 2d game. Some of my in-game objects have animations, for example a soldier in top-down view that has a walking animation. That is working fine.

Now, while walking, this soldier could do other things as well, for example firing his gun. So both, walking and firing, can happen at the same time.

My question now is: How does one usually deal with these multiple simultaneous animations for the same object? Do I need different animations (one for just walking, one for just shooting, and one animation for both at the same time), or do I rather split the object into several sprites (eg. the soldier's body separated from his arm with the gun), to animate these parts separately? Or is there even another way to achive this?

\$\endgroup\$

1 Answer 1

1
\$\begingroup\$

The easiest way to accomplish what you're asking is to split the objects up into different parts and animate them separately. From there you can either use a bone and joint system (similar to what Flash developers do) or, as you said, each part has its own animations.

\$\endgroup\$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .