I'm almost ready to send a playable prototype of a game to a publisher. I've never worked with publishers. What legal or intellectual property issues should I consider at this stage (if any)?

In this specific case the publisher is well known... perhaps this makes a difference. Also the game is for a mobile platform.

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    \$\begingroup\$ Mostly, you should consider hiring a lawyer. Also, IANAL. But if you believe your IP is important enough, consider formally filing for Trademarks and Copyrights where appropriate. \$\endgroup\$ Feb 22, 2011 at 16:24
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    \$\begingroup\$ I have to say go with the comment above and get a lawyer.. make your demo include some sort of NDA at the very least if you feel your prototype is of that level. What I would add though is that all the big name publishers that I know (Activision Blizzard, EA, etc) reject game concepts/prototypes from the public out of hand. It might be a bit different in the mobile market but unless you have a contact at the company and there is interest and paper work going back and forth, you may just be wasting your time. \$\endgroup\$
    – James
    Feb 22, 2011 at 18:43

1 Answer 1


Check out some of the books in the answer to Legal Resources?, specifically Business and Legal Primer for Game Development.


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