How can I use different materials when using the tag for Unity's rich text syntax?
I want to be able to have sprites that are inline with my text without having to create custom fonts.
Here's what I have so far: Here's the syntax that I'm using for the text in my image:
Planetary <quad material=1 size=20 x=0.1 y=0.1 width=0.1 height=0.1 /> Intergalactic
I'm guessing "material=1" refers to the material index of the Text object. How can I set it to use a different material altogether?
Is there a plugin or other resource that makes embedding icons in text easier?