I have moved app from Directx9 into Directx11.
After this upgrade strange thing happened with my world. Objects get skewed and became 2D, also they are clipped in unexpected places.
The two arrows at the image I attached point to my HUD reference frame - three nice cones, arranged to point along the 3 axes, which are supposed to be shown in the lower left corner of the window.
Also you can see that sphere got clipped in difference positions and all objects are 2D. There side and front view. Thanks for your suggestions.
Need to point out that sphere is moving.
I use XMMatrixPerspectiveFovLH to get projection matrix.
Example of matrices:
World 2 0 0 0 0 10 0 0 0 0 1 0 0 0 10 1 View - Identity Proj 1.72 0 0 0 0 2.41 0 0 0 0 1. 1. 0 0 -1. 0
Both previous images are wrong rendered. Just side view and fromnt view of wrong rendering. Thanks to Tordin i got this:
This one is almost correct, only some problems with culling in cones which form reference frame.
EDIT: Question was answered, but nobody wants to frame his comment as an asnwer. First was
Tordin: transpose your matrices. All of them, World, View, Projection. DX11 is Row major and not Colume major like dx9 was