I have a situation where I would want two of the same components( in a hierarchy ), to be on a GameObject. If this component has an RPC method, it obviously cannot change name per instance of the component.
Which RPC method will be called? Unity says this:
"if two RPC functions in different scripts have the same name only one of them is called when RPC is invoked"
This says nothing about which will actually be called. Does Unity define a behavior for when this happens? Is there any alternatives that will avoid this?