In my 2D platformer game my player character is modeled using a Box2D dynamic body. One thing I thought feels off though is that even though the restitution of the fixture applied is zero, the player will bounce off static geometry when falling at an angle, kind of like a plastic box would perhaps, but certainly not like a body would.
There isn't really much that Box2D allows me to tweak though except for density and restitution? I noticed that playing with the density has basically no effect on how the player moves which I thought was odd too.
Are there any realistic value ranges you would recommend? It's all a bit trial and error right now for me.