I have two triangle meshes (let me call them A and B). The meshes may be really big (10.000 - 100.000 polygons). I want to find for every point in A the closest triangle from mesh B.
Is there a fast way to do it? Does a near real time solution exist?
I found several papers that describe ways to find distance from a point to a triangle and I know a little bit about kd-tree/bvh-tree. Hence I may be able to find several triangles that are close enough to the specified point and then I can find triangle by brute force.
But I guess that this method will be not fast enough.