Why does Unity save graphic resources in Android apks and iOS ipas in a bitmap format(width*height*bpp)?
I want to save my resources in a small apk, but instead of 1mb for an image Unity stores 11mb for a single image.
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Sign up to join this communityWhy does Unity save graphic resources in Android apks and iOS ipas in a bitmap format(width*height*bpp)?
I want to save my resources in a small apk, but instead of 1mb for an image Unity stores 11mb for a single image.
Your source texture is stored and converted regarding the individual platform settings. These settings include resolution, compress and the like. On Android for example you can choose between RGBA16 or ETC1 textures. Those are part of the build settings.