The image below is representative of my client's experience running the released version of an app I created for him on his Windows XP Machine.
I built it using Unity 4.5. The messed up buttons are the product of a png import to a sprite render all done using the Unity editor. I created the sprites at a resolution of 1024X96 and scaled them down using the editor. I have the applications default resolution set up for 800X600 windowed and the user can resize the game window.
I cannot seem to recreate the problem using the editor or a release on my local machine. He said it worked fine on his Windows 7 Machine, though he said the text looked blurry. Any thoughts?