# Is there a way to use the ContentManager with full directory paths

So i want to figure out a way to use the ContentManager.Load method with full directory paths, so lets say

Content.Load<T>(@"Images\SomeImage");


becomes

Content.Load<T>(@"C:\Users\UserName\Documents\Visual Studio 2013\Projects\MyProject\Content\SomeImage");


Set Game.Content.RootDirectory to the path you want and then just specify the file name portion. But keep in mind that you still have to include them in the Content project.