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In a game with a minimap, what factors should be considered when choosing where to put the minimap on the screen HUD? What choices are typically made when wanting to emphasize a particular factor?

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closed as primarily opinion-based by Kromster says support Monica, MichaelHouse Nov 15 '14 at 15:56

Many good questions generate some degree of opinion based on expert experience, but answers to this question will tend to be almost entirely based on opinions, rather than facts, references, or specific expertise. If this question can be reworded to fit the rules in the help center, please edit the question.

  • \$\begingroup\$ I don't think this is a question which fits in here. Mostly the minimap is in one of the four corners, which one you should decide yourself. \$\endgroup\$ – tkausl Nov 15 '14 at 10:44
  • \$\begingroup\$ I am asking what is the most common position. It is part of game development \$\endgroup\$ – John Demetriou Nov 15 '14 at 10:46
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    \$\begingroup\$ "Most common" doesn't mean "best", since the best choice depends on the game. After Lærne's edit, this question looks promising and useful though. It's in the reopen-vote-queue. \$\endgroup\$ – Anko Nov 16 '14 at 0:32
  • \$\begingroup\$ Yes. That was my point to be honest but I phrased it completely wrong \$\endgroup\$ – John Demetriou Nov 17 '14 at 9:32
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There's no clearly "most common" position beside one the four corners. If you an information band/ribbon/... you typically want to embed it in your information ribbon, and leave the viewport as clean as possible. Since it's usually one of the biggest and more visual element to display in a HUD, you often want to push it to the corner to avoid it to be too distracting/overlapping. The band, when there is one, has often been place on the bottom, so it's no surprise, the minimap is often on the bottom left or bottom right in many games, especially RTS. Here is Dota 2 and league of legends:

Moba with bottom left minimap Moba with bottom right minimap

But other games have the band above, so the minimap is above. On binding of isaac, it's on the top left enter image description here

Other have the band on the left or right, so the minimap is on the left or right. I can't remember a recent game with a left band, so here is populous : the beginning, with the minimap top left. enter image description here

If you do not have a band in your HUD, put it where it hides the least interesting part of the viewport.

However if your minimap is very, very important and you cannot go around without, you can center it on the top or bottom edge of the screen, like star citizen or elite dangerous (which besides embed their minimap in the game world).

enter image description here Without knowing what kind of game you want to make, that's all help we can give.

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  • \$\begingroup\$ Actually, many games that require a certain amount of navigation show you the minimap overlayed at the center of the screen, so you can focus on navigating when you need so. \$\endgroup\$ – Panda Pajama Nov 17 '14 at 9:45
  • \$\begingroup\$ Yeah, I though of it but actually it's usually a feature to enable/disable when you're lost, I guessed it's more akin to check a full regular map by pressing a key or to play just with the map than to have a minimap. I should also have mentioned the 3DS ability to display the game world on one screen, and the map on the other. Feel free to improve my answer. \$\endgroup\$ – Lærne Nov 17 '14 at 13:15

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