I have a 360° video (6 separate videos stitched together into a panorama) with a first person view walking through an environment. I would like to put this in a game engine such that the actor can walk forward and backward and it will feel like they are in the environment.

I have tried this in UE4 but am somewhat new to all this. I'm not opposed to using UDK or Unity if that is easier. I have created a MediaTexture from the video asset. Now I'm trying to create a Material sphere that uses the MediaTexture and reflects it back so the actor is essentially in a spinning sphere. I keep getting stuck with these errors:


I understand that I must next construct a blueprint that reads the actor's movement to play back the video, and also rotate the texture coordinates according to the view of actor.

How can I do this?

  • \$\begingroup\$ What you want to do is not done the way you intend to do it. A panoramic video is one path a person could walk. It doesn't translate to a 3d world directly. \$\endgroup\$
    – AturSams
    Commented Nov 7, 2014 at 16:22
  • 2
    \$\begingroup\$ Attempting to summarise: You'd like the player to be able to wind backward and forward in time in that 360°-video with their movement controls and use the mouse to look around? \$\endgroup\$
    – Anko
    Commented Nov 10, 2014 at 12:18
  • 1
    \$\begingroup\$ Yes exactly. The goal is ultimately to add objects and build interaction on top of that otherwise I would just use a 360° video player \$\endgroup\$ Commented Nov 10, 2014 at 13:19
  • \$\begingroup\$ @baconwichsand Did you ever work this out ? \$\endgroup\$ Commented Jun 17, 2019 at 10:28

1 Answer 1


What you need is an animated skybox. You'd simulate player movement by scrubbing the animation depending on backward/forward input.

And a basic first person camera gives you the view rotation for free.

I don't if UE4 can do this, and how, but I'd start by checking these tutorials on YouTube and work out the blueprint from there:


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