Is there pathfinding algorithm which takes car steering into account?
I have large space where user can place cars (trucks actually) and other blocker objects. Objects can be placed vertically or horizontally oriented and have different sizes (may be 3x6 or 2x4 or other size). User needs to be able to select new location for any car - then I need to calculate how can that car move to selected location.
I have pathfinding working, and I can find paths with different size but only for square objects.
Pathfinding need to give only path that is possible with that type of car. For example on empty map with only one car, if user selects new location right next to its current location, car can't strafe or turn in place it has to either reverse and steer or do U turn or something. Also it must ensure that car orientation at end is what user requested.