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For a school project I have to build a unity game. Since the focus is on programming and building the game and not on creating graphics (we are supposed to find free models/textures online) I'm trying to keep the graphics side of things as simple as possible while still achieving a decent and cohesive look for my game.

I was wondering if it is possible to achieve a decent "look and feel" for a game just using models together with well placed (colored) lighting? Are there any examples of games that do this?

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closed as primarily opinion-based by Philipp, jhocking, MichaelHouse Nov 1 '14 at 14:21

Many good questions generate some degree of opinion based on expert experience, but answers to this question will tend to be almost entirely based on opinions, rather than facts, references, or specific expertise. If this question can be reworded to fit the rules in the help center, please edit the question.

  • \$\begingroup\$ define "decent look and feel". There are games which use minimal textures, but these are usually of the more artsy and abstract kind. \$\endgroup\$ – Philipp Oct 31 '14 at 23:26
  • \$\begingroup\$ Most games start out with non textured solid colored shapes long before an artist is hired/brought in to make the textures \$\endgroup\$ – ratchet freak Nov 1 '14 at 0:17
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Yes, there are many.

Game design is just like any art form, and minimalism can be done extremely well. Here's one example that comes to mind:

http://superhotgame.com/

They make use of contrast (red vs. white) and slow motion (glass/people shattering) to get their cool factor.

enter image description here enter image description here
(source: superhotgame.com)

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