I have a master device and client device. I want to load a scene in the client device by pressing a button in the master. My method is, when the button is pressed in the master device, a data is stored in a server using the WWW class and in the client device it is checked whether the data is there, through a coroutine.
But, in the client device, the coroutine is not waiting for the trigger from the master. Instead it continues the execution. Because in the
yield return statement, it says downloading is complete. Can I make it to wait for a trigger from the server?