# TypeLoadException when running a Monogame Windows Phone 8 game

Using Monogame, I'm trying to port a game to Windows Phone 8, but I'm having issues getting a basic example to run.

When I create a basic Mono project and run it on my phone (to check everything's OK), it compiles the game, and deploys it to my phone, but when the app starts running, the debugger throws this error:

I tried adding a reference of that .dll, but that doesn't solve it. This is the first time that I use Monogame, so please bear with me.

• What version of monogame are you using. It may be a problem if you are trying to use an older Monogame version. – Shroeder Oct 21 '14 at 14:52
• i'm using Monogame 3.2. i'm still in the struggle to make it run. :/ – Alan Revolver Oct 21 '14 at 16:08