When I resize the buffers via IDXGISwapChain::ResizeBuffers(), it is required to release any references to views to the back buffer. That of course makes sense, because the back buffer texture is about to be changed.
But nothing mentions whether I should change the depth/stencil buffer at the same time. I'm guessing it's not a requirement because D3D can scale before outputting, but is it a good idea anyway?
Thank you