I'm writing a game in which users start with a few cards. They use those cards to play against other players. The winner can steal a card from the other player.
The aim is to get more/different/rare/higher-powered cards.
If everyone starts with 10 low-powered cards, how would anyone ever get higher powered cards? They'd just be playing against people who have the same type of cards as them.
How do you fairly distribute these more powerful cards among players?