I am trying to export a model from 3ds Max 2014 as a fbx file and use it in my SharpDX driven project.
In the SharpDX example solution, there is a project named
ModelRendering.Desktop. I just modified it to load my exported testmodel.
This is the result when running the program:
As you see, I modeled a cube in 3ds Max. But the sample application shows me something different. When I try to export some more complex models, their renderings are totally broken.
I use the default export settings ("Autodesc Media & Entertainment"). Do I need to hit a special export option or do I need to use some external converter? What is the common way to use fbx models from 3ds Max in SharpDX?