I am working on a tile based game on a globe. I am trying to implement a simple day night cycle on my hex globe something similar to the image below
Here is the picture of my globe inside Unity
I am just using a few point lights but it doesn't look perfect. Would it be possible to do better with the current lighting system in Unity or do I have to just play around with different lights, intensity and their positions to make it look close to what I want. Also is there any way through a script that I can get information on if my gameobjects in the scene are being lit by a source of light. I would want this to get information on the tiles that are in the dark and the ones that are in the light