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In many open world games, there are several ways to limit them. From original ones such as Desynchronisation(Assasins' Creed) to invisible walls.

What are the most common ways to close open worlds?

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  • \$\begingroup\$ This is subjective / vague ... do you need help with solving a problem? What have you tried / not tried? ... yes those are existing ways to close open worlds, another might be to use zones. \$\endgroup\$
    – War
    Sep 30, 2014 at 12:35
  • \$\begingroup\$ If there is a limit, then it isn't an open world. \$\endgroup\$
    – jgallant
    Sep 30, 2014 at 12:43
  • \$\begingroup\$ By open world I mean that there isn't a linear map, like portal, but an open one, like Skyrim. \$\endgroup\$ Sep 30, 2014 at 12:49
  • \$\begingroup\$ Here's a related narrower question on how to do this without feeling artificial \$\endgroup\$
    – Anko
    Dec 14, 2015 at 12:11

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Infinite Water or Land

Of all the techniques I have encountered I find this the most appealing. It doesn't kill you, it gives sense of continuity and doesn't pull you away from the open world sense. Examples Far Cry 3. GTA V.

Others include:

  • Killing the player using killer robots, monsters etc.
  • Artificial Boundaries. You hit a boundary, used in older games.
  • Natural Boundaries Mountains or valleys.
  • Journey also used Wind, which throws the player down the mountain.
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  • \$\begingroup\$ There is also the "You are leaving the play area! Return now or you will be (killed|respawned)" \$\endgroup\$
    – jgallant
    Sep 30, 2014 at 15:08

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