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I'm building a game engine in OpenTK (OpenGL for C#). Is it ossible to take a terrain mesh (in any format) and convert it into a text file (or a really small character-filled file, no more than a few bytes). Then, afterwards, I'd take that file and generate the terrain from it.

The only reason I'm doing this is to save some memory on the computer. I think it would be more efficient if we had to quickly generate a crude terrain, and then smooth it instead of loading in a large mesh file.

Is this possible, and if so, how could I do it?

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  • \$\begingroup\$ Take a look at the .obj model files they are essentially what you are looking for. \$\endgroup\$ Sep 28, 2014 at 20:54

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I think the obj file format is what you need. OBJ is pretty commonly used in 3D graphics, and it's a text file. You will need to walk through your mesh properties and write your own file. Then you'll be able to load and display it.

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  • \$\begingroup\$ Glad it helped. And thank you, @jhocking for the edit. \$\endgroup\$
    – lvictorino
    Sep 29, 2014 at 14:28

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