2
\$\begingroup\$

I am creating a windows store game using unity . I want to save the current high score data . I most probably use StreamReader / StreamWriter for saving data but when i build the executable for windows store app , the compiler is giving me a error that StreamReader class is not supported . Is there any alternate way for solving this problem ?

\$\endgroup\$
3
\$\begingroup\$

PlayerPrefs provides a key-value store implemented in a platform appropriate manner.

\$\endgroup\$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.