when I run Milkshape 3D on my 64-bit Windows 7 machine, certain joints expand when I try to rotate them.
For example, my model's leg has hip, knee, foot and toe joints. So to do a walking animation I would rotate the hip joint, then rotate the knee joint. Then as soon as I start rotating the foot, the foot joint moves away from the knee rather than just rotating around the axis.
These images show what I'm talking about:
I've tried to run Milkshape in comaptibility mode and with the Mesa software OpenGL renderer, but it doesn't work. At the moment my workaround is to run Milkshape in a 32-bit Windows XP virtual machine.
Does anyone know what causes it and how to solve it?