I'm looking to achieve tile by tile movement in a project I'm working on. I employed the use of the asset Simply A* Path-finding to allow a unit to navigate the terrain.
Since the tiles are simply made out of 32x32 sprites, I set the tilesize of the pathfinder to 0.32 to produce the above grid.
However when tested out with a unit, the unit often does not align itself to the center of the sprite as shown in the image below.
I am pretty new to unity and would appreciate if someone could input on how I can fix this or advise on an alternate method to allow this "tile to tile" path finding to work.