Every time I try to use DAE FBX export in Autodesk Maya and export a .dae file the normal map doesn't export with it? Does Collada not support normal maps?
One thing I can think off is that it's not correct in the .dae.
Open the .dae file in a text editor. Search for:
If it's just called
<bump>, change it to:
Then, below your material type, and above
</technique>, paste the following and replace with your normal texture name. In context, it should look like this:
</phong> <extra> <technique profile="FCOLLADA"> <bump bumptype="NORMALMAP"> <texture texture="example_Normal_jpg-sampler" texcoord="UVMap"/> </bump> </technique> </extra> </technique>