Every time I try to use DAE FBX export in Autodesk Maya and export a .dae file the normal map doesn't export with it? Does Collada not support normal maps?
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1\$\begingroup\$ In blender, I had to 'bake' the normal map out into an image - It could sometimes be a long process, and definitely wasn't automatically generated when I exported the model. I'm sure this process is similar in maya. A quick google gave me this: cgterminal.com/2013/09/23/maya-baking-normal-maps-tutorial \$\endgroup\$– AraloxCommented Sep 23, 2014 at 3:30
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One thing I can think off is that it's not correct in the .dae.
Open the .dae file in a text editor. Search for:
<bump>
If it's just called <bump>
, change it to:
<bump bumptype="NORMALMAP">
Then, below your material type, and above </technique>
, paste the following and replace with your normal texture name. In context, it should look like this:
</phong>
<extra>
<technique profile="FCOLLADA">
<bump bumptype="NORMALMAP">
<texture texture="example_Normal_jpg-sampler" texcoord="UVMap"/>
</bump>
</technique>
</extra>
</technique>