I'm looking to generate a grid style navigation system in Unity. I have created a map in Tiled and am unsure how to continue considering the tiles will have different properties.

The closest example I can think of would be something akin to the Fire Emblem series of games, in which sprites navigate across the terrain using square tiles.

Any advice on how to achieve this, preferably without paying for a unity asset, would be greatly appreciated. If it helps, I'm hoping to run this on a mobile device.

Here is an example.

  • \$\begingroup\$ I have no idea what fire emblem is or the style of movement it uses... Any chance you could post some images or a link to a video to see it in action? \$\endgroup\$ – Savlon Sep 23 '14 at 2:36
  • \$\begingroup\$ Hi, thanks for the reply. Here's an example. I am trying to emulate the movement of the sprites across the maps and not so much the battle scenes during the fights. If it helps, I'm aiming to run the game on a mobile device. \$\endgroup\$ – user4985 Sep 23 '14 at 5:18
  • \$\begingroup\$ Go through these bunch of tutorials and you would have more clarity about how to go about it : youtube.com/playlist?list=PLbghT7MmckI4qGA0Wm_TZS8LVrqS47I9R \$\endgroup\$ – 2600th Sep 23 '14 at 9:58

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