I'm looking to generate a grid style navigation system in Unity. I have created a map in Tiled and am unsure how to continue considering the tiles will have different properties.
The closest example I can think of would be something akin to the Fire Emblem series of games, in which sprites navigate across the terrain using square tiles.
Any advice on how to achieve this, preferably without paying for a unity asset, would be greatly appreciated. If it helps, I'm hoping to run this on a mobile device.
Here is an example.