I have a Unity project in which I have 200 games and some 350 scenes. Now I want to make separate builds for each game. All my assets are present in
Assets/IgnoredAssets/ABC folder. To include these assets in my current build the assets of the current game (say ABC) needs to be in
I want Unity to take these
Assets/IgnoredAssets/ABC files and copy them to
Assets/Resources before making build depending upon a constant defined in some file.
I want a kind of automation so that when I mention in my constant file
string gameName="ABC"; it automatically picks its assets, paste them in
Resources and builds for me.
How can I do this?