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I know this is beta version but..

I have a Canvas->Button which works fine when I tap it normally.

I have a joystick in my scene which is drawn by separate camera other than mainCamera.

now, while i am operating joystick without leaving it, if I tap on he Canvas->Button - it does not respond. When I lift finger from joystick and tap on it, it works fine. Same goes for another Canvas->Toggle control.

It has something to do with the layering or anything else...I'm not sure?

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    \$\begingroup\$ I suggest you file a bug on the appropriate Unity page. \$\endgroup\$ – MichaelHouse Sep 18 '14 at 17:00
  • \$\begingroup\$ I'll do that as well. \$\endgroup\$ – Saurabh Passolia Sep 21 '14 at 9:00
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Using the current version of Unity 4.6 I experienced and resolved a similar issue:

My GUI interaction had become non-responsive and unpredictable whilst performing other actions (Particularly while moving the player with keyboard input WASD). My resolution was disabling "Send Navigation Events" from the Event System that was managing my canvas interactions.

Please find the docs here:

http://docs.unity3d.com/460/Documentation/ScriptReference/EventSystems.EventSystem-sendNavigationEvents.html

Coming from web, to me this felt like a weird "focus" issue. and setting that "Send Navigation Events" to false resolved everything.

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