# How can I add a batch of sprites to a list in Unity's inspector?

I have a C# script with a public property:

List<Sprite> someSprites;


I would like to add 20 sprites to it, from the inspector window. However, it seems like the only way to do so is to drag one by one. Is there a simpler way to batch fill lists in Unity?

2. Code: Assign it using someSprites = Resources.LoadAll<Sprite>("Location"); inside Awake().