I begun trying Unity for iOS 2D development.
I am curious about how to work with retina devices. The first thing I did was create a 1136x640 solid rectangle sprite and throw it into my scene, then run the game on my iPhone 5.
My expectation was that this image would perfectly fill the screen - that is, the retina would "kick in". Alas, this was not the case: my sprite was much smaller than the iPhone's screen.
Then I saw the main camera game object, and played around with the size property. By default is was like 5, but I determined that the number I needed for my sprite was somewhere around 3.2.
This works and looks fine in my phone. But I am unsure if this is how I am suppose to do things: what is the correct way of supporting retina images? I feel like guessing the size property of the main camera is a bit hackish. Actually, how do I know if Unity is indeed using retina?