I am trying to model a ball rolling down an inclined surface in Unity based on what I am observing in real life but it is still quite off.
- In Unity it takes the ball about 3 seconds to travel from a place to another specified place where in real life it only takes 1 second.
- The ball isn't as fast to react to the incline as in real life (even though I have tried giving the ball and surface low or zero friction values).
- The ball does not accelerate nearly as fast as it does in real life.
What do I do to give the ball more realistic behavior ? I have tried messing around with mass, physics materials, drag, and angular drag on the ball and surface but it doesn't seem to help.