I've started a new game which requires no mouse, thus leaving the movement up to the keyboard. I have tried to incorporate 8 directions; up, left, right, up-right and so on. However when I press more than one arrow key, the movement speed stacks (http://gfycat.com/CircularBewitchedBarebirdbat). How could I counteract this?
Here is relevant part of my code:
var speed : int = 5;
function Update () {
if (Input.GetKey(KeyCode.UpArrow)) {
transform.Translate(Vector3.forward * speed * Time.deltaTime);
} else if (Input.GetKey(KeyCode.UpArrow) && Input.GetKey(KeyCode.RightArrow)) {
transform.Translate(Vector3.forward * speed * Time.deltaTime);
} else if (Input.GetKey(KeyCode.UpArrow) && Input.GetKey(KeyCode.LeftArrow)) {
transform.rotation = Quaternion.AngleAxis(315, Vector3.up);
}
if (Input.GetKey(KeyCode.DownArrow)) {
transform.Translate(Vector3.forward * speed * Time.deltaTime);
}
}