How were 2d and 3d art assets typically created in the early-to-mid 1990's (16-bit and 32-bit eras?)


1 Answer 1


For 2D, Deluxe Paint was pretty popular in those days.

For 3D, 3D Studio was around on the PC (eventually becomming Autodesk 3D Studio Max later in it's life). On the Amiga you had Lightwave (which was also used for TV and film).

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    \$\begingroup\$ Whoa - DPaint - what a great app that was! \$\endgroup\$
    – Skizz
    Feb 7, 2011 at 9:46
  • \$\begingroup\$ I can remember using DPaint, and I was born late 1994. Wow I feel old. \$\endgroup\$ Feb 7, 2011 at 18:45
  • \$\begingroup\$ 3d studio and 3d studio max are completely separate programs. But that's nitpicking.. \$\endgroup\$ Feb 8, 2011 at 12:21
  • \$\begingroup\$ @Jari - According to it's Wikipedia entry it was a rewrite and re-name, that's not completely separated - en.wikipedia.org/wiki/3ds_Max#Early_history_and_releases \$\endgroup\$ Feb 8, 2011 at 12:37
  • \$\begingroup\$ Well, if I remember correctly, max was actually built by a separate company which they acquired, but I may remember wrong. Regardless, when you "rewrite and rename" something, there's not much left, except marketing. And yes, I did say this is all just nitpicking. \$\endgroup\$ Feb 8, 2011 at 12:46

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